The Best Thing I Read This Week September 2

September 2nd, 2010

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[THE MONARCH]

“Tremble before the fury of the MON — what’s that? I’m just supposed to introduce this schmuck? Oh, all right: Here’s that guy with the long reviews. There. Happy?”

Thanks for the intro, Monarch. Star Clipper received a shipment of Venture Brothers action figures, and it took a lot of willpower not to buy all of them. They look fantastic. But we’re not here to talk toys — we’re talking comics.
Well, it was a week of the unexpected. Issue #2 of Baltimore so soon after the first issue? A one-shot Sgt. Rock story? The conclusion of a Hellboy series without a gap of several months? Speaking of months-long waits, how ’bout a Mouse Guard book, the third one in 2010 — that has to be a record. All this, plus Conan, Uncle Sam and Thor, too? This is not even taking into account the two volumes of Thor: The Eternals Saga some kind soul re-sold back to the shop, allowing me to pick them up for half-price. (Note to self: try not to gloat about finding great deals on the used comic rack). I proclaim this the greatest comic book bargain of 2010! (Note to self: remember to read the notes to self).
“Sure,” you say, “that’s the greatest *bargain* so far — but what was the best thing you read this week?” Dive one line below and we’ll begin our journey of discovery together, amigo/a.

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[MICE ON THE WING]

Knowing my penchant for vikings, medieval fantasy and the whole sword and sorcery magilla, it should come as no surprise that I’m a serious fan of David Petersen’s Mouse Guard. It’s a thrilling book with beautiful art, a well-developed world and great characters, and it’s also a book I can share with my oldest nephew. However, my excitement about issue three of Mouse Guard: Legends of the Guard finally arriving was slightly diminished after reading it. The set-up for this anthology series is a storytelling contest with only the framing sequences done by Mr. Petersen; The first two issues were overwhelmingly excellent in art and story, and this installment just seemed a little “meh.” Katie Cook’s story was too Saturday morning cartoony in look, Guy Davis’ story was too short and Nate Pride’s tale — a ballad — was well illustrated but hampered by a dodgy rhyme scheme. Jason Shawn Alexander’s rendition of Poe’s “Nevermore” was fantastic in execution and art, but it seemed tacked on and had no bearing on the storytelling contest. What I’m saying is, “Expectations after two issues and a long wait for number three were high, and they were not met.”

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[HELLBOY STORM 3]

Let’s tackle Baltimore and Hellboy together, since they seemed to be traveling down the same path and then radically diverged this month. Fire up the SPOILER ALERT warning system, I’m feeling revealing. Hellboy: the Storm #3 concludes this arc, and as far as I can determine, two things happened. First, Hellboy made the decision to return to the B.R.P.D. with his new love interest in tow (she has a name, but it’s not used in this issue and I can’t remember what it is; it’s the grown up version of the baby Hellboy saved from the wee folk changeling way back in The Chained Coffin collection), and he rejected his demonic heritage/legacy as destroyer of the world. One is a new development and one is an old development and if you don’t know which is which, you ain’t been reading Hellboy for long — he’s always rejecting his satanic majesty’s request. It’s Hellboy’s thing, along with the cigar and trenchcoat that looked pretty cool 20 years ago and now seems kinda cornball. Beautiful art, though.

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[BALTIMORE 2 ELECTRIC BATALOO]

I’m less keen on Ben Stenbeck’s art for Baltimore, but the overall tale feels “less Hellboy” and more “weird adventure” this time around. It’s all flashback, with Lord Baltimore regaling us all with his WWI experience, which was terrible, thanks for asking: senseless death in the trenches, giant bats, mystical smoke from the bullet holes in his body being anathema to the aforementioned bats — it’s getting good, folks. It’s not great, but it’s trending in that direction.

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[OUR ARMY STILL AT WAR]

For reasons I’m not even sure of myself, I’m a Sgt. Rock fan. Oh, I know why; Robert Kanigher’s plots are eight-page, pocket-symphonies of drama and action, and Joe Kubert’s economical and expressive art captures every note. Pick up either of the Showcase presents reprints and see for yourself. I don’t know that I’d recommend this Mike Marts/Victor Ibanez parallel story experiment, “War is War,” if you’re into Sgt. Rock. I get what Martz is going for with it; we have a typical WWII grunt’s life on the left pages of the book compared/contrasted with the modern American infantryman on the right-hand side. I’m personally uncomfortable with images of the World Trade Center on fire as a plot hook in a comic book, but not nearly as much as I am with images of people jumping to their deaths from a flaming WTC — it is, in the parlance of our times, “too soon.” Sgt. Rock works best in a WWII setting because most people can agree that that war was for a greater good, that the Allies were clearly on the side of the angels and that it was all a very long time ago — this last point allows for a safe remove from modern life. Bumping Rock up against today’s politically complex war is jarring, and Rock is barely in the thing. Couple that with some stilted dialogue and a ridiculous wildcat mercenary team that’s supposed to stand in for Easy Company and … you know, I could go on and on about this book’s failings. Just buy Showcase Presents Sgt. Rock vol. 1 and see how good it could have been.

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[I POINT THE WAY TO FREEDOM]

You know what was really good? Conan #23; very suspenseful, well-illustrated adaptation of a story featuring one of my all-time favorite characters.. But I say that about Conan all the time, so I’ll say Freedom Fighters #1 instead. I bought it because Uncle Sam is on the cover, and that’s a DC superhero we just don’t see often enough. It’s a Jimmy Palmiotti/Justin Gray script, which means fast action, slick if somewhat over-the-top dialogue and a strong goofy streak. Navajo superhero Black Condor gets to beat up some Nazi punks in an Indian casino, and that’s so very wrong it becomes right.

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[WILL YOU SHOW ME SAVAGE]

There’s some X-Files business with the Ray and Phantom Lady, Human Bomb gets to do his thing, Uncle Sam is assembling a superhero strike team in the interest of national security, and best of all, there’s not even a one-panel attempt to explain who these folks are or what they’re doing. I like a first issue that throws you into the story and let’s you catch-up on the way. Please note that Blackest Night/Brightest Day/Softest Hair/whatever has forced me to drop many DC titles, so if the Freedom Fighters’ origin story happened in one of the 498 pieces of the puzzle I didn’t buy, mea culpa. If you didn’t buy ‘em either, definitely don’t let that stop you from buying it. It’s a fun, intriguing story and it’s a good superhero book.

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[THOR FOR ASGARD]

Good in a very different way is the first issue of the Robert Rodi/Simone Bianchi Thor limited series, “For Asgard.” Taking place after the death of Balder — this is the first step towards the fall of Asgard if you’re not up on your Norse mythology — we find Thor ruling the land while Odin goes looking for a solution to the problem of the seemingly eternal winter that has settled over everything. Thor’s not finding the responsibility of leading the nation to his liking, Sif is publicly agitating for him to find a solution to the increasing insurrection of Asgard’s vassal-states other than all-out war, Thor’s been killing giant children (read: “children of giants,” not “really big children”) and now he can’t get his hammer up (not a euphemism)– it’s a mess. Remember when all Thor’s existential dilemmas arose from him wondering if Jane Foster could ever love him and his gimpy leg? I am admittedly a devotee of the more complex, true-to-the-mythology characterization of Thor, but this truly surprised me with its quality. And it must be noted, Bianchi’s art has a moody, fairy-tale quality that suits the story perfectly. Dramatic layouts, epic poses, heroically-rendered heroes and heroines — if you’re a fan of classic illustrators such as Arthur Rackham and Howard Pyle, you’re going to love Bianchi’s art.

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[THOR LIKE A BOSS]

I tell you what, I’ll offer you a bonus. If we’re talking about traditional cape ‘n’ cowl superhero comics, Freedom Fighters is the best thing I read this week; if we’re gonna go just by the strict rubric of comic book that made me most happy, then Thor: For Asgard is the best thing I read this week. So, if you’re not me, keep that distinction in mind. (Note to self: find out if you’re you.)

-Paul


Fleet’s Favorite Comic Book Adaptations Part. 10

September 1st, 2010

When I originally started this ongoing series of my favorite adaptations, I stated that this wouldn’t just be about movies, but so far, the list has read something like 8 movies and 1 television series. For that, I apologize. It was always my intention to write about a variety of different types of adaptation and so… I bring you, the first videogame on this list. That game? Hulk: Ultimate Destruction.

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You see, it’s not often that a video game that’s based off a comic is so great that a person would put it in a list of their favorite games. Especially if you’re talking about games that were created after the decline of the American Arcade scene. For example, every 20-something or 30-something that I talk to about comic book games tends to bring up how awesome the X-Men arcade game was. I actually wrote a blog about it back in February, if you were looking for more information on that one… People say that all the games that feature Superman are crap as well, I’d like to think that to be false. The Superman Arcade game was awesome, and so was The Death and Return of Superman for the SNES. Then there were the Spider-Man games on the original PlayStation…. But I’m not here to talk about those… I’m here to talk about the Hulk game that could.

So what do you get, when you put the Hulk in an open environment that is filled with destructible objects? You get fun. That’s what. Hulk: Ultimate Destruction is essentially about Bruce Banner running from General Ross and Emil Blonsky. Blonsky becomes the Abomination during the course of the game, and proceeds to make life hard for the Gamma Green Giant. But that isn’t the fun of the game. In the previous Hulk game (Based off of Ang Lee’s movie), you were required to play as human Bruce Banner. This meant that you had to sneak around and do boring things. However, in this game, you were Hulk, and only Hulk. You could super jump across buildings, rip cars in half and wear them as gloves, you could pick up folks and chuck them across the map. You could be whatever kind of Hulk that you wanted to be. But what made the game even cooler was, like the PlayStation Spider-Man games, you could unlock “skins” that would allow you to play as a different version of the Hulk. Some of which had different dialogue. Fun stuff. And let’s not forget the Devil Hulk. That guy featured in the game a a villain that you had to face within the Hulk’s subconscious. And let me tell you. That was fun.

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Anyway, we had a game that was designed with the basics of a Grand Theft Auto, but with the Hulk. So no hookers or cocaine packages or gun violence… All that was replaced with Teen approved Marvel violence, but it was ok, because sometimes its fun to do bad things. And it’s even better when you’re in control of a misunderstood beast. Trust me when I say I did the Hulk’s reputation no good. But what else was fun about the game? For one thing, the guy who voiced Bruce Banner (Neal McDonough) in the 90’s cartoon returned for the game. Ron Perlman also did some voice work in the game, but it’s pretty sweet when he does the voice of anything. But yeah, the game was developed by Radical Entertainment and published by Sierra Entertainment for release in August of 2005. You had a choice of playing the game on any of the main consoles at that time, which were the PS2, Xbox, and Gamecube. When I worked at certain videogame retail store (that is now out of business), Hulk: Ultimate Destruction was one of the easiest games to sell, when one was asked for a quality game with a reasonable (cheap) price.

In 2008, a game based off of The Incredible Hulk (The Ed Norton movie) was released. It featured the same style of gameplay, however, it just wasn’t the same. The magic was missing in this one. And that just really comes down to the original developers not being the ones to create the game. While the game sure did look prettier than its predecessor, shiny graphics are not a replacement for solid gameplay… or fun for that matter. So if you’re out looking for a fun Hulk game, be sure to look for the one with “Ultimate Destruction” in the title. You might cry if you play the other one…

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So that concludes this edition of this favorites list of mine. I’ll see you next time, hopefully with something that isn’t a movie… Or at least, not just a movie. I might even double it up. Who knows? I do. But there is one thing that I’ll let you in on. Once I get to Part 12, I’m done. This was never going to be an indefinite thing. It was originally designed to help me have a topic to write about to meet deadlines. But now, I’m finding that there are things that I’d like to write about that are more current, so this kind of blog eats up my options. So… 2 more to go, then I’m done. See ya next time.

-Fleet


The Return of the King(s)

August 31st, 2010

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[KING CONAN COVER]

Dark Horse’s ambitious reprint program for the Marvel Comics’ books based on the works of Robert E. Howard has been one of my favorite things about living in the Golden Age of Reprints. The Chronicles of Conan (19 volumes to date) have proven that nobody wrote a better Conan comic than Roy Thomas. The last five volumes of the Chronicles series have not featured any Thomas scripts, and they’ve been purchased because I’m a completist and for the John Buscema art, and certainly not for any reading pleasure. I’m gonna be brutally honest: J.M. DeMatteis’ stories are terrible, and Bruce Jones and Michael Fleischer have no understanding of what makes Conan an epic character, nor do they have any grasp of the Hyborean world. I actually gritted my teeth buying volume 19, and two months later I still haven’t finished reading the eight stories (about 200 pages) within. By comparison, I read those 500 page Savage Sword of Conan reprints in one sitting, or eight beers.

This week’s release of The Chronicles of King Volume 1 didn’t even last two beers, and I couldn’t be happier. Roy Thomas script + John Buscema/Ernie Chan art = Conan brilliance. REH only wrote one story in which Conan was a king, and it does not appear in this book. That frees Roy from re-telling a story the hardcore fans already know and love, and allows him and Big John to flex their own creative muscles. OK, this early in the run (issues 1 through 5), Roy was adapting pastiche novels written by L. Sprague De Camp, Lin Carter and Bjorn Nyberg, who each have their problems as storytellers but are all essentially conversant in the pulp format (strangely, the solicitation for this volume on Dark Horse’s website claims “King Conan is based on a series of five short stories by Robert E. Howard, originally published in Weird Tales,” despite the credits obviously proving otherwise.) They were all students of REH, which means no Cimmerian Olympics or medieval English towns doubling as Cimmeria, a la Bruce Jones.

Instead we get a 50-something Conan, father of three and faithful husband, crossing half the world with his oldest son, Conn, to slay the evil wizard Thoth-Amon. Not having a King Conan comic available for the past 20 years, I had forgotten how enjoyable the father/son dynamic was between Conan and Conn. Conn’s eagerness to impress his father (and his hero), his stubbornness and his naiveté (both of which echo that of the younger Conan we all know and love from the first two years of the book) are balanced by Conan’s grim experience, his lovable hard-headedness and his unabashed pride in his son. The image of a bloodied Conan armed only with a cudgel walking into Hyperboria to save Conn is not something REH wrote, but it’s something he could have written. The same goes for the ending of that particular story, in which Conan loudly corrects his vassal, Prospero, that the Hyperboreans were not just fighting him, they were “fighting me and my son, Prospero. AND MY SON!” There’s the defiant, battle-mad barbarian and proud father I know and love.

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[THEY SHARE A NAME AND A BARBER]

All of this has me very excited for the impending creative switch on Dark Horse’s Conan title. Roy Thomas is slated to take over scripting the book, which will jump forward in Conan’s career; Hopefully, we get a Conan book that’s not re-doing REH’s stories, but features Roy writing new tales in the style of REH. I’ve enjoyed Timothy Truman’s work on the title, but I don’t want to see another version of “Queen of the Black Coast,” not by anybody. In fact, if it was up to me, I’d have Thomas writing and Truman doing the art for this new Conan; Truman, more than anyone since Big John Buscema, has captured the primal essence of everyone’s favorite Cimmerian. His art on Conan: Songs of the Dead is my favorite “modern” depiction of the character, and I’d love to see Truman take over the monthly art chores. Especially with Roy Thomas scripting.

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[THIS IS BEING AIRBRUSHED ON MY VAN EVEN AS YOU READ THIS]

-Paul


Scott Pilgrim vs the Box Office

August 30th, 2010

Scott Pilgrim Vs The World was quite possibly the best indie-comic-based movie I’ve ever seen. Sadly it didn’t rock the world in the box office which is not a precise measurement of the quality of any given film to begin with. I suppose no one expected older crowds to get it, and perhaps there aren’t as many hip 20-30 somethings out there to broaden the appeal. It was a face-meltingly good movie and a very faithful adaptation of the books.

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I was rooting for Scott Pilgrim to do well since I’m a fan of the source material and it looked really damn good before I finally saw it. Here at the shop, we’ve had trailers for the film playing on a loop on a computer on a very visible display which we’ve done for both Watchmen and Kick-Ass before they came out in the theaters. I got tired of seeing/ hearing those trailers despite being excited about each film but the Scott Pilgrim trailer still has me stopping to take in all that eye candy.

I also have a bit of a gripe about 2 of the movies that were far ahead of SP in the box office, both of which prove that box office numbers are NOT a good indication of quality of film. At #1 was the Expendables, which I know has a cross-appeal, but I don’t care. It’s a big, dumb, predictable action movie with lots of explodey stuff and bad one liners. We saw everything this had to offer in the 1980’s. Next gripe: Eat Pray Love which is based on a novel I became all too familiar with during my Barnes & Noble days. This one’s a penultimate chick-flick which follows a spoiled suburban lady who travels to Italy and India to “find herself.” Barf.

A film that is as high quality as Scott Pilgrim deserves better treatment than it’s received in the box-office and by critics. Well, whatever, screw them. Like so many of my favorite movies, I have a feeling that Scott Pilgrim will go on to the “Cult classic” status which usually equals staying power. As for the Expendables and Eat Pray Love, well, I have a feeling you’ll see them both in the bargain bin in a few years.

-Jim


The Best Thing I Read This Week August 26

August 26th, 2010

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This particular week was arguably the finest haul I’ve pulled in months, not because everything is so great, but because so many of them teetered back and forth on the precipice of greatness. I think that’s a realistic goal for comics; they’re not all going to be New Gods, or whatever it is you feel is the pinnacle of the art form. But to have a sizable pile of weekly titles be just a shade under brilliant, well, that’s a healthy development.

Having said that, both the second installment of Marvel Masterworks’ Silver Surfer series and Dark Horse’s first volume of King Conan reprints (originally Marvel) came out this week, and those two books are so far on the other side of brilliant that they’re exempted from this exercise and will most likely be dealt with in separate posts — that King Conan is the way and the light as far as Dark Horse’s current Conan series goes.

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You know what else is brilliant? Jonathan Hickman’s Fantastic Four #582. We’ve got future Franklin and future Val helping Nathaniel Richards (Reed calls him daddy) kill off the last of all the other time-jumping Nathaniel Richardses (SPOILER ALERT: College-age Victor von Doom totally kills a guy with a mace, and that is like catnip to this comic kitty) and some table-setting for the impending death of The Thing. Oh, it’s not definite that Ben Grimm is the one getting whacked, but I’ve begun mentally preparing for the worst. Ben has been portrayed as nothing more than borderline useless comic relief for the past six months, and I’ve formulated a whole list of reasons why he’s the minus one in Fantastic Three (bottom line: he’s the only non-blood relation in the FF family, and Jonathan Hickman wants to make me cry). There’s a subtle hint dropped that it may be Johnny, but I don’t believe it. I can’t believe it, because I’m a pessimist. If you’re not reading FF right now, I highly recommend you pick up this month’s issue so you’re hooked before the “big run” begins next month; that way you can say you were there when Jonathan Hickman killed a part of my childhood. OK, that sounded much more negative than I intended, but hey — pessimism. This is the best superhero book going right now, but it’s going to tear my guts out in three months, and I’m still excited by it.

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Green Arrow #3 is surprisingly good this month. I like the whole “Ollie Queen is a radical liberal who wants to help common people” thing that’s been a hallmark of the character since the O’Neill/Adams run in the late 60s, but in the past decade that’s been nothing more than window dressing. He’s a billionaire! He’s a bad father! He’s a better father! He’s a leader of some sort of weird arrow team! He’s the mayor! Well, now he’s nothing but a Robin Hood dude in this mystical forest that erupted in Star City that’s really a bad metaphor for Hurricane Katrina/New Orleans, and after two bland issues, we’re seeing actual forward progress in the area of plot. I could do without the aforementioned metaphor, but if J.T. Krul and Diogenes Neves are really serious about Ollie teaming up with Sir Galahad (yes, really!), well, I’m officially intrigued to see where this is going. There’s still some exceptionally stock character and plot points going on (there’s a shadow version of Ollie that he fights in a hallucination — or is it? *mouth fart*), but I’ll allow it in the interest of curiosity.

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Speaking of stock characters, Mike Mignola and Christopher Golden’s Baltimore: The Plague Ships gives us a hard-bitten, burly guy who fights supernatural creatures of Germanic origin with his fists, some guns and moxie — let’s save the suspense and just say “We’ve seen it.” Artist Ben Stenbeck is no Mike Mignola (or Guy Davis, for that matter), and I firmly believe Mignola’s stories stand or fall on the basis of the art; if it ain’t Mignola doing the art, it’s gonna be uphill. However, I am not immune to the lure of a pulp story told well, and Mignola has a feel for pulp. There’s some excitement, some mystery and electrified vampires in a Zeppelin — I liked just writing that sentence, imagine how much I enjoyed seeing it depicted. For a first issue, pretty good.

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Garth Ennis wraps up this cycle of Battlefields: Motherland with this week’s issue, and I was surprised by both the hopeful tenor of the ending and one particular page of dialogue. Russian fighter pilot Anna Kharkova is up against the Nazi invasion of her homeland, the machinations of the Secret Police and her own tentative emotional awakening for her commanding officer. Complex, right? Comic books are awesome in the right hands. But anyway — in one page, Colonel Golovyachev lays out the insanity of war, the unquenchable hope of desperation, humanity’s need to find love no matter how bad things look, the compelling power of patriotism and the price of sacrifice. “If we survive (the war), our hearts will break. But I believe we’ll win,” he tells Anna.

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Alan Vega, the singer for the band Suicide once said, “We wanted to call the band ‘Life’ but nobody would come see us.” I think Garth Ennis had the same suspicion about this book, and so he named it Battlefields just to confuse the simple-minded, because this book is more about the value and glory of life than it is about the glory of war.

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If Battlefields is the bright center of the comic universe this week, Tank Girl: Hairy Heroes is the planet that it’s farthest from. Crass, stuffed with firearms and senseless violence, not above cheap jokes and general depravity — yes indeed, writer Alan C. Martin and the impeccably-named Rufus Dayglo have not just revived Tank Girl, they’ve restored her to glory. Dayglo packs each page with sight-gags and in-jokes, Martin continues to spin absolutely ridiculous stories about hundreds of Tank Girl clones overrunning a tropical island, and TG and her mutant kangaroo pal Booga escaping a tight situation thanks to the tiny bazooka in Booga’s pants. This is pure, unadulterated anarchy writ large, and there’s never enough of that in comics, or in the world for that matter. Sure, I want deeply-textured character development and sweeping plots from my comics, but I also want to laugh. Maybe it’s just the tail end of a tough couple weeks in the real world, but nothing delighted me as much as Tank Girl. Easily the best thing I read this week, and the fact that the title of the story only makes sense when you see the art on the title page (stashed at the back of the book, of course), well, this is exactly the sort of perverse (*wink*) trick at which Martin and Dayglo excel.

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I think I’m in love.

-Paul


Junji Ito’s Wonderful Things!

August 25th, 2010

As I write this, during the aftermath of the massive sale we had this weekend, I realize that I haven’t really had time to process anything big in the pop culture universe that Star Clipper is apart of. What, with all the preparation for the Japanese Festival and the awesome sale, I just haven’t had the time. But as I sit here, typing…stalling… It finally hits me for what I want to talk about. And what I want to talk about is Junji Ito!

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Now, some of you, who frequent our manga section, might recognize that name from the books that have weird covers on them. You might also have noticed that it’s hard for us to keep his work in stock. The man’s work goes out of print like clockwork. But that didn’t stop me from picking up some of his anthology sets. In particular, I picked up the Museum of Horror Volumes 1 & 2. These are the entirety of Ito’s “Tomie” stories. You’ve heard of Tomie right? It’s the one about the girl who drives dudes crazy, then they hack her to pieces, only for her to come back from death… Again and again and again… You’d think that the stories would get old after the first few, but no. They don’t. And as you work your way from the older stories to the newer ones, the imagery just gets creepier and creepier. At one point in one of the stories, there was a clusterfudge of a situation in this old guy’s house. You see, the original owner had been locked away in a cage or something, while this other dude pretended to be the old guy. The “fake” old guy was running experiments on young women with Tomie’s cells, which mostly resulted in the girls turning into another Tomie. However, the “real” old guy’s daughter was experimented on and I guess she died… Kinda… The girl became an onryo (like the ghosts in The Ring or The Grudge) but her body became a massive mess of various Tomie bodies merged together and I guess, a giant worm. So… yeah, the house had an angry ghost, a mindless beast, a couple of hostages, an insane guy, and Tomie. It was awesome.

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I think it’s safe to say, that I am now officially a fan of Junji Ito. However, it would appear that I’ve waited way too long to become his fan. Like I mentioned before, a lot of his work tends to go out of print. I recall a buddy of mine, Raymond, was telling me to read Uzumaki for like… I don’t know, ten years… I just couldn’t imagine what was so scary about spirals. But, after reading the Tomie stories, I’m sure the guy figured out how to make them scary. But I also long to read Gyo. I saw a toy that was based off of what was probably a major spoiler in the book, but it looked so freakin’ cool. So, I’m on a quest now. I WILL hunt down Ito’s translated work, and I WILL read it. I’m also waiting on a box set of movies based off of his work as well. Apparently, playing the role of Tomie is a coveted role for Japanese actresses, so… There’s gotta be something about his work that’s appealing for everyone, right? That’s it for now, see ya next time.

-Fleet


Johnny Blaze’s Hellfire Shotgun

August 24th, 2010

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Of all the memorable guns produced in the 90s (Cable’s massive arsenal of oversized bazookas being the most obvious stand-outs), the single gun worth noting in my mind for sheer ridiculousness was Johnny Blaze’s hellfire shotgun. I honestly think Johnny Blaze survived the 90s pretty well, especially in comparison to some of the other more unfortunate Marvel “pouches and mullets” makeovers. The Johnny Blaze series I remember the best from this era might also have the longest title from that decade: “Rise of the Midnight Sons ~ Ghost Rider/ Blaze: Spirits of Vengeance.” Now that’s an easy google search. Somehow “Spirits of Vengeance” artist Adam Kubert was able to bring Blaze back (Note – In the 90s he went by just Blaze) still sporting the Evel Knievel jumpsuit under a Gambit-style trench coat, with a pony tail and shades. He even smoked and cussed! Palling around with 90s Ghost Rider (who was randomly separated from host Danny Ketch during the story), Blaze was armed with only the most awesome gun a 70s comic-relic revamp could ask for: the ubiquitous, occult-bounty-hunter hellfire shotgun!

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Okay, obviously this isn’t your over the counter Wal-Mart riffle. This pump gun packed one hell of a punch. I don’t remember if it’s ever explained where he got the gun (Could it have been Mephisto or Zarathos?), but it was seemingly his only defense against the super-natural since I’m pretty certain Blaze did not have any other super-abilities after being separated from his form of the Ghost Rider. Actually, his gun only seemed to take effect when he was near the other Ghost Rider. So as long as he was hanging with the new flame-head, he was blasting hellfire and riding a harley with flaming wheels. Otherwise, he was pretty much a vulgar loser. My biggest question was where he got the hellfire shotgun shells. I envision him waiting for Ghost Rider to fall asleep to secretly pack the hellfire off his slumbering, flaming-skull. Sounds complicated. Either way, given the opportunity I’d roll with Blaze.

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While I’m at it, I think the Spirits of Vengeance mini-series is worth mentioning for one other reason: brain eating. Before they introduce the abomination that is Vengeance into the Ghost Rider mythos, the series had a story arc with Spider-Man and Venom (playfully titled “Spirits of Venom”). That was one of my favorite story-lines when I was a kid and it still features my favorite incarnation of Venom. During this period, Venom was obsessed with eating Spider-Man’s brains. I thought that was so cool. Why can’t Venom still want to eat Spider-Man’s Brains? I think Blaze even has a line about how sick he is of all the brain eating talk. For what it’s worth, that story-line also featured Johnny Blaze blasting the demons out of the Hobgoblin with his hellfire shot gun. They really should bring that gun back the next time they have an ongoing Ghost Rider series.

-Jon


Spider Jerusalem’s Bowel Disruptor

August 23rd, 2010

I don’t know how we could continue this theme of famous comic book guns without at least a mention of Spider Jerusalem’s bowel disruptor from one of my favorite series, Transmetropolitan. This is the weapon that brought a president to his knees…literally.

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Since Spider Jerusalem is basically a thinly veiled homage to Gonzo journalist Hunter S. Thompson, it comes as little surprise that he shares his love of illegal firearms with his real-life counterpart. The bowel disruptor’s settings range from simple diarrhea, to what Jerusalem calls “fatal intestinal maelstrom.” Obviously this is not a journalist you want to cross considering the weaponry he’s packing. Spider is typically “never unarmed” but considers the BD a favorite since despite being illegal, it is non-lethal and untraceable which is a plus considering his line of work. Spider even went as far as to arm his “filthy assistants” with their very own disruptors once it was apparent that the president (yes, the president) was out to get them.

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On another note, you would not want to cross Spider when he is wielding the “chair leg of truth” which may not be a firearm, but is still “wise and terrible” nonetheless. Although Spider has a pretty wide arsenal of weapons, none are more trustworthy or ever present than his bowel disruptor… except maybe the chair leg of truth.

-Jim


Scalphunter

August 21st, 2010

Hoo-boy. The Marauders were kind of a breath of fresh air when they appeared way back in Uncanny X-Men 211. Here were all-new villains with new powers and unknown capabilities, and hey, is that an Eskimo throwing harpoons?

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It is.

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Yeah, that air didn’t stay so fresh. These guys were essentially an update of the Brotherhood of Evil Mutants, with a perhaps too-generous helping of racial insensitivity.
But still, Scalphunter, the unfortunately-named Native American of the bunch, actually had a rather cool innovation: His outfit was covered with the components to make any sort of firearm from a dinky little handgun up to a sizable cannon. His mutant power allowed him to whip up the right gun for the job lickety-split, which he then used with ruthless efficiency. Well, he killed some Morlocks at any rate.

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What makes him interesting — aside from the fact that the Marvel database claims he’s 6′6″ and 175 pounds, which are scarecrow-type proportions — is that his clothing is the gun, or the raw materials for the guns if we’re being picky. It makes me wonder why he didn’t maximize his clothing potential, with a hat and scarf — the more he wears, the more heavily armed he becomes. Look at those boots he’s wearing — it’s not like he’s a slave to fashion.

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Also, Scalphunter represents the leading edge of the “firearms appearing in the X-Men, and comics in general, with regularity” trend. Sure, the Hellfire Club’s minions were all armed, but they were cannon fodder — this held true throughout comics for a long time. Nobody who wanted to be taken as a seriously threatening super villain grabbed a gun and went after a superhero; you needed a superpower to challenge them. Scalphunter kinda-sorta changes the game a little bit. There was an element of superpower to him, but when it came right down to it, he was willing to face off against Cyclops not with superspeed or invulnerability, but with a regular old hail of lead. We’re so very close to Cable and all those other gun-swinging mofos when we get to Scalphunter.

And just like at every other point in American history, the Native American — the original — gets bumped to the shadows while a white man takes center stage.
Go ahead, Scalphunter — shoot Cable in the ass next time you see him.

-Paul


You want guns? How about a Megatron Gun?

August 20th, 2010

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When it came to figuring out what gun I wanted to write about for this theme blog about comic book guns, I was at a loss. Most of the characters that I like don’t use guns… Or… They already are the gun. Characters like Cyclops, Superman, and Darkseid; who can shoot beams out of their eyes. Or characters like The Juggernaut, The Maxx, and Buffaloman (Kinnikuman/Ultimate Muscle): who can hit you hard enough to make you feel like you were shot by a cannon. It wasn’t until Jon suggested the leader of the Decepticons (Transformers), that I knew what to write about. And so, I bring you a blog about Megatron, as well as another Transformer that I think is cooler than him.

Before I begin, I’d like to point out there is some debate about what came first, the cartoon or the comic? Honestly, they came out so close together that I feel that, they were both probably developed at the same time. For most fans out there, we know that the toys came first, different sets of transforming items were created in Japan and were later licensed for distribution in America under a united brand. The toys were faction’d up between “friendly” items and “unfriendly” items. Generally, automobiles made up the majority of the Autobot faction, and military/combat vehicles made up the Decepticons. When it came time to deciding on who the leaders would be, well… I don’t know how simple it was to come up with the red and blue truck (Optimus Prime) becoming the leader of the Autobots, but certainly, the toy that changed from Man to Gun was a simple choice for the leader of the Decepticons.

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So what kind of gun is Megatron? Originally, based on his toy design, he had the ability to change forms between a humanoid robot and a Walther P38. This handgun was developed for use by the Wehrmacht as their general service pistol. More specifically, the toy that was eventually named Megatron was a special edition transforming gun modeled after “The Gun” from the television show The Man from U.N.C.L.E., which explains why Megatron’s barrel was so absurdly long. Growing up, I’d only ever seen one original Megatron toy in person. It was a cool thing to behold. The problem was, Megatron just looked to much like a real gun, so most parents just wouldn’t allow their kids to have one. Also, as you’ll notice in the picture above this paragraph, this gun was produced during a time before toy guns were required to have an orange nozzle at the end of the barrel.

But enough about the toy, why is Megatron such a cool gun? Well, I think part of it has to do with the absurdity of his size-changing ability. Megatron is a giant robot who can transform into a gun that can be held by other Transformers, or to an even smaller size to be used by an average sized human. When Megatron is in his robot form, the fusion cannon that is attached to his right arm is able to level a city-sized block in one shot. He can also create a sub-dimensional link to a black hole and fire out antimatter as ammunition. That’s pretty cool to me. But you know what? That’s not as cool as this other Gun-Transformer. No. The Transformer that I’m talking about has no need for changing his size when he transforms. This Transformer that I’m talking about is named Shockwave.

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Shockwave is the purple cyclops Decepticon that never received an “Earth form”. Because of this, when he transforms, he remains a giant 35 foot-long ray gun. While in both forms, he can fly around and talk. Also, as a means of attack, he commands the entirety of the electromagnetic spectrum for offense. So… He can cook you in any way he wants. That’s pretty cool. Also of note, Shockwave is purely a logical being, in fact, the idea behind his character was inspired by Spock of Star Trek fame. But in the end, Shockwave lacks a face in his robot form. This makes him one of the most unnerving characters in the Transformers universe. His cold optic will stare deeply into your soul, then he’ll melt you. That’s cool. Way cooler than Megatron.

And that’s it for this one folks. Megatron and Shockwave. Two awesome comic book guns. One more awesome than the other. I hope you’ve been enjoying this themed blog, and I guess, I’ll just catch you later!

-Fleet